Everything you need to know before you build your Premier Manager 2026 squad.
Your squad
Pick exactly 11 players within a budget of £100.0M. Prices are generated automatically from each player's performance over the past three seasons and adjusted based on the Dynastree teams input.
Maximum 3 players from any single club.
Formations
Choose any of the supported shapes — every slot must be filled by its position:
4-4-24-3-33-5-23-4-35-3-25-4-14-5-1
Captain & vice-captain
Your captain scores double points. Your vice-captain earns a 25% bonus and steps in if the captain does not play.
Lock windows
The squad is editable in planning mode and locks at the gameweek deadline. It reopens once every fixture in that gameweek is settled.
Organisers can force the window open or closed for special rounds.
Mini leagues
Create a league and share the join code, or join with a friend's code. Every league has its own table alongside the overall leaderboard.
Your team plays in the global table by default, but the real competition is a mini league you run with friends. Create one and share the join code, or paste a code you've been given.
Create or join
One team can sit in several mini leagues at once.
Minimum size4 teams
Below that a league won't rank.
Live standings
Tables update as soon as each round is settled.
The constraint
Every squad shares one price cap
Each player carries a price set by our valuation engine, and your whole squad has to fit inside a fixed budget. The best available XI is always more expensive than the cap allows — that gap is the game.
Prices move
Form and minutes push a player's value up or down.
You keep the upside
Value gained after you buy counts toward your team.
No cap resets
Spend badly early and you feel it for the season.
Your account
FREE covers the whole season
You never need to pay to play a full season or win your mini league. PRO adds depth for managers who want to dig into the numbers.
FREEPRO
Squads1 teamUp to 5 teams
Mini leaguesJoin anyJoin + create unlimited
Stats depthCore statsFull history + projections
Transfer planner—Included
Premier Manager 2026
Pick eleven. Hold them all season.
This is a dynasty game, not a weekly fantasy reset. You build one XI from across all twenty Premier League clubs and live with it — transfers exist, but they are scarce and they cost you.
Squad size11 players
Season2026/27
All 38 gameweeks.
Sourced from
Every club in the Premier League — no club limits.
Your money
£100M to build the whole XI
Player prices come from three seasons of output — goals, assists, minutes, defensive work — weighted toward the most recent season and adjusted for age and reliability. A proven starter costs real money.
Budget£100M
Typical premium forward£13–16M
Rotation risk
Players short on minutes are priced down — and score less.
Unspent budget
Stays in the bank for in-season transfers.
Squad rules
Your XI has to be a real formation
You can't stack eleven forwards. The team must be valid on the pitch before you can save it.
GoalkeeperExactly 1
Defenders3 to 5
Midfielders3 to 5
Forwards1 to 3
How you score
Points settle after each match
Scores come from official match data once a fixture is confirmed, so numbers can shift slightly until a gameweek is signed off. Nothing is scored live.
Goals & assists
Weighted by position — a defender's goal is worth more.
Clean sheets
Count for keepers and defenders.
Minutes
Players who don't play don't score.
Cards
Yellows and reds cost you points.
Only on Dynastree
Name a captain and a vice captain
Every round you pick two armbands. Your captain doubles their score, and — unlike other managers games — your vice captain isn't just a backup: they bank a permanent 25% bonus on everything they return.
Captain2x points
Doubles that player's score for the gameweek.
Vice captain+25% points
Paid out on top of their normal score — not only when the captain sits out.
If the captain doesn't play
The vice captain is promoted to the full 2x instead.
Change them freely
Both armbands can move every round while your squad is unlocked.
The dynamics
Player locking and swaps
A player locks once their own match kicks off, and every manager can see which players are already in play. You can still change any other player in your XI up until 30 minutes before their match starts.
Player locks at kickoff
Once a player's match starts, they can't be moved out of your XI.
In-game players visible
Other managers can see which of your players have already started.
Swap deadline
You can still change any unlocked player up to 30 minutes before their match starts.