Rules

Everything you need to know before you build your Premier Manager 2026 squad.

Your squad

Pick exactly 11 players within a budget of £100.0M. Prices are generated automatically from each player's performance over the past three seasons and adjusted based on the Dynastree teams input.

Maximum 3 players from any single club.

Formations

Choose any of the supported shapes — every slot must be filled by its position:

4-4-24-3-33-5-23-4-35-3-25-4-14-5-1

Captain & vice-captain

Your captain scores double points. Your vice-captain earns a 25% bonus and steps in if the captain does not play.

Lock windows

The squad is editable in planning mode and locks at the gameweek deadline. It reopens once every fixture in that gameweek is settled.

Organisers can force the window open or closed for special rounds.

Mini leagues

Create a league and share the join code, or join with a friend's code. Every league has its own table alongside the overall leaderboard.

Mini leaguesLeaderboard

Game mechanics in depth

The social layer

Mini leagues are where it's won

Your team plays in the global table by default, but the real competition is a mini league you run with friends. Create one and share the join code, or paste a code you've been given.

  • Create or join

    One team can sit in several mini leagues at once.

  • Minimum size4 teams

    Below that a league won't rank.

  • Live standings

    Tables update as soon as each round is settled.

The constraint

Every squad shares one price cap

Each player carries a price set by our valuation engine, and your whole squad has to fit inside a fixed budget. The best available XI is always more expensive than the cap allows — that gap is the game.

  • Prices move

    Form and minutes push a player's value up or down.

  • You keep the upside

    Value gained after you buy counts toward your team.

  • No cap resets

    Spend badly early and you feel it for the season.

Your account

FREE covers the whole season

You never need to pay to play a full season or win your mini league. PRO adds depth for managers who want to dig into the numbers.

FREEPRO
Squads1 teamUp to 5 teams
Mini leaguesJoin anyJoin + create unlimited
Stats depthCore statsFull history + projections
Transfer plannerIncluded

Premier Manager 2026

Pick eleven. Hold them all season.

This is a dynasty game, not a weekly fantasy reset. You build one XI from across all twenty Premier League clubs and live with it — transfers exist, but they are scarce and they cost you.

  • Squad size11 players
  • Season2026/27

    All 38 gameweeks.

  • Sourced from

    Every club in the Premier League — no club limits.

Your money

£100M to build the whole XI

Player prices come from three seasons of output — goals, assists, minutes, defensive work — weighted toward the most recent season and adjusted for age and reliability. A proven starter costs real money.

  • Budget£100M
  • Typical premium forward£13–16M
  • Rotation risk

    Players short on minutes are priced down — and score less.

  • Unspent budget

    Stays in the bank for in-season transfers.

Squad rules

Your XI has to be a real formation

You can't stack eleven forwards. The team must be valid on the pitch before you can save it.

  • GoalkeeperExactly 1
  • Defenders3 to 5
  • Midfielders3 to 5
  • Forwards1 to 3

How you score

Points settle after each match

Scores come from official match data once a fixture is confirmed, so numbers can shift slightly until a gameweek is signed off. Nothing is scored live.

  • Goals & assists

    Weighted by position — a defender's goal is worth more.

  • Clean sheets

    Count for keepers and defenders.

  • Minutes

    Players who don't play don't score.

  • Cards

    Yellows and reds cost you points.

Only on Dynastree

Name a captain and a vice captain

Every round you pick two armbands. Your captain doubles their score, and — unlike other managers games — your vice captain isn't just a backup: they bank a permanent 25% bonus on everything they return.

  • Captain2x points

    Doubles that player's score for the gameweek.

  • Vice captain+25% points

    Paid out on top of their normal score — not only when the captain sits out.

  • If the captain doesn't play

    The vice captain is promoted to the full 2x instead.

  • Change them freely

    Both armbands can move every round while your squad is unlocked.

The dynamics

Player locking and swaps

A player locks once their own match kicks off, and every manager can see which players are already in play. You can still change any other player in your XI up until 30 minutes before their match starts.

  • Player locks at kickoff

    Once a player's match starts, they can't be moved out of your XI.

  • In-game players visible

    Other managers can see which of your players have already started.

  • Swap deadline

    You can still change any unlocked player up to 30 minutes before their match starts.